Effects of virtual reality-based bilateral upper-extremity training on brain activity in post-stroke patients
نویسندگان
چکیده
[Purpose] This study investigated the therapeutic effects of virtual reality-based bilateral upper-extremity training on brain activity in patients with stroke. [Subjects and Methods] Eighteen chronic stroke patients were divided into two groups: the virtual reality-based bilateral upper-extremity training group (n = 10) and the bilateral upper-limb training group (n = 8). The virtual reality-based bilateral upper-extremity training group performed bilateral upper-extremity exercises in a virtual reality environment, while the bilateral upper-limb training group performed only bilateral upper-extremity exercise. All training was conducted 30 minutes per day, three times per week for six weeks, followed by brain activity evaluation. [Results] Electroencephalography showed significant increases in concentration in the frontopolar 2 and frontal 4 areas, and significant increases in brain activity in the frontopolar 1 and frontal 3 areas in the virtual reality-based bilateral upper-extremity training group. [Conclusion] Virtual reality-based bilateral upper-extremity training can improve the brain activity of stroke patients. Thus, virtual reality-based bilateral upper-extremity training is feasible and beneficial for improving brain activation in stroke patients.
منابع مشابه
Virtual reality-augmented rehabilitation for patients in sub-acute phase post stroke: a feasibility study
Upper extremity (UE) rehabilitation is of utmost importance to the achievement of full inclusion and functional independence. Traditionally presented as well as technology-based therapeutic interventions have produced measurable changes in motor function and motor control but fall short of major reductions in disability. Animal models of stroke suggest that the first two weeks to one month post...
متن کاملEffects of virtual reality training with modified constraint-induced movement therapy on upper extremity function in acute stage stroke: a preliminary study
[Purpose] The purpose of this study was to investigate the effects of virtual reality training combined with modified constraint-induced movement therapy on upper extremity motor function recovery in acute stage stroke patients. [Subjects and Methods] Four acute stage stroke patients participated in the study. A multiple baseline single subject experimental design was utilized. Modified constra...
متن کاملThe effects of game-based virtual reality movement therapy plus mental practice on upper extremity function in chronic stroke patients with hemiparesis: a randomized controlled trial
[Purpose] The purpose of this study was to investigate the effects of game-based virtual reality movement therapy plus mental practice on upper extremity function in chronic stroke patients with hemiparesis. [Subjects] The subjects were chronic stroke patients with hemiparesis. [Methods] Thirty subjects were randomly assigned to either the control group or experimental group. All subjects recei...
متن کاملVirtual reality system for upper extremity rehabilitation of chronic stroke patients living in the community
For stroke patients with residual motor impairment, access to sufficient rehabilitation after discharge is often difficult to achieve due to cost, distance and availability of rehabilitative services. Virtual Reality (VR) rehabilitation is a promising method for maximizing the intensity and convenience of task specific rehabilitation training. However, many of the systems that have been develop...
متن کاملThe effect of virtual reality-based eccentric training on lower extremity muscle activation and balance in stroke patients
[Purpose] The purpose of this study was to examine the effect of virtual reality-based eccentric training on lower extremity muscle activity and balance in stroke patients. [Subjects and Methods] Thirty stroke patients participated, with 15 patients allotted to each of two eccentric training groups: one using a slow velocity (group I) and one using a fast velocity (group II). The virtual realit...
متن کامل